But JavaSchools also fail to train the brains of kids to be adept, agile, and flexible enough to do good software design (and I don't mean OO "design", where you spend countless hours rewriting your code to rejiggle your object hierarchy, or you fret about faux "problems" like has-a vs. is-a). You need training to think of things at multiple levels of abstraction simultaneously, and that kind of thinking is exactly what you need to design great software architecture.
You may be wondering if teaching object oriented programming (OOP) is a good weed-out substitute for pointers and recursion. The quick answer: no. Without debating OOP on the merits, it is just not hard enough to weed out mediocre programmers. OOP in school consists mostly of memorizing a bunch of vocabulary terms like "encapsulation" and "inheritance" and taking multiple-choicequizzicles on the difference between polymorphism and overloading. Not much harder than memorizing famous dates and names in a history class, OOP poses inadequate mental challenges to scare away first-year students. When you struggle with an OOP problem, your program still works, it's just sort of hard to maintain. Allegedly. But when you struggle with pointers, your program produces the lineSegmentation Fault and you have no idea what's going on, until you stop and take a deep breath and really try to force your mind to work at two different levels of abstraction simultaneously.